Saturday, 25 February 2012

PLANNING: Script

Here is a copy of the script we shall be using. A copy has been handed out to each of our actors, while we have also retained a copy for ourselves. Some of the lines are subject to change as and when we are filming.



Script
Scene 1

Opens on a Girl, young, average looking. She is running through alley, regularly stumbling. There is the sound of heavy breathing and footfalls accompanied by grunts or moans from off-screen.

Scene 2

Cut to an abandoned room. Focus on two characters who aresat discussing their situation, out of breath. Character 1 is the dominant, angrier character while Character 2 is calmer and more submissive.

C1: That was too close – again! Every damn time!
C2: Hey man, it’s not like I asked you to come with me...
C1: I wasn’t- Oh, forget it. It’s not important, really, is it?
C2: Mm.

Fall silent. C1 examines bag, pulls out can of baked beans. Look of disgust.

C1 (sighing): Typical.
C2 (exasperated): I don’t see you volunteering for-
Cut off by sound of door rattling.
C1 (fearful): Did you lock the door?
C2 (fearful): I thought that was your job...

Scene 3 Pt. 1

Shot of building, view is shaky as the GIRL is running. Sounds of footfalls, grunting/panting. She runs to a door, close up. Hand shaking the door handle, rattling it.

Scene 3 Pt. 2

Same shot of door from other side. Doorknob shaking. Door begins to open slowly.

Scene 4 Pt. 1

Girl enters room. A sleeping bag and table can be seen. Throws down weapon to floor, approaches table, sits down, shot of table with paper, pen and knife on top.

Scene 4 Pt. 2

Door bursts open, zombie enters. Growling and moaning alongside cries of alarm can be heard.

Scene 4 Pt. 3

Shot of diary entry. Voiceover begins.

Scene 5

Zombie attacks C1 and C2. Fight ensues. Voiceover is heard over generic fight noises. Occasional exclamations from C1 or C2. Zombie kills C1. Brought down by C2, bites C2 leg. Zombie dies. Focus on C2’s leg bloody/injured.

Scene 6

Shot of end of diary entry. Voiceover finishes. Girl lays down pen and hears noise at door (rattling or shaking). Turns head. Credit shot.

Scene 7

C2 scootches into corner, clutching his knee. Camera freezes, credit shot. Camera unfreezes, C2 looks to dead body (C1).

Scene 7 Pt. 2

Bird’s eye shot of C1 close up, voiceover. C1 eyes open.

FIN.

PLANNING: Location Descriptions

Reasons why we used the places we did for the shots.



We found this to be perfect for the derelict alley the Girl runs down- shot hand-camera. The debris lying around make it seem disused and abandoned.



The red of the door connotes danger, or an emergency, whilst remaining a stand-out colour, highlighting where the character needs to go.
The alleyway it's connected to is adjoining to the previous.


The staircase are barely furnished and wooden, which gives the place a older, more eerie feel. It maps the way to the girls safe room, which we filmed her running up using match-on-action.

This shot is of the office the Girl uses as her safe room. It's quite 'lived-in' and cluttered, giving a feel of disorganisation fitting with the feel the she wouldn't be to worried about the state of her room.
It could also be used to subvert the horror for a short while, giving the image of a 'normal' place amongst what is happening.

PLANNING: Location

Here are some location shots taken on sight, from the first day of filming.












PLANNING: Location

The first image is of an aerial shot of our proposed filming sight taken from Google Maps. The arrow indicated where the character will be running. The shot is old, and the sight has since been rebuilt.



We have been given permission from the owner to film here, and the location ensures automatic crowd control, as there will be few if any people around to interfere with our filming.

PLANNING: Production Splash

Here is our production splash first of all as it was drawn, then the preliminary colouring and then the final coloured picture. There's also the finished product sans sound, and a deconstruction of our production splash to show why we included what we did.


This is the original drawing, by Imogen Ewbank, who we recruited for this purpose. The deconstruction shows why we chose the image to be as it is.


Here is an example of how we originally imagined our logo to look when coloured. Done using colouring pencils.


This is the final edited picture, coloured using the open-source software GIMP.


The deconstruction shows an example of the reasons why we designed our logo this way, and a brief few things we wanted to show our viewers.











And finally, the finished logo, without sound;

Friday, 24 February 2012

PLANNING: Production Splash Research

To aid the creation of our own production splash, I de-constructed two lesser well-known production logos, Tristar and Mutant Enemy. Doing so allowed me to get a feel for what we would need to include in ours, by seeing what companies decided. You can see these on the slideshare below;

Monday, 20 February 2012

PLANNING: Shooting Schedule

We used scene referances rather that shot as we though it would be easy on our actors.
Our schedule seems short, but we can expand more if we feel deadlines will not be hit.


Scene
Actors Needed
Where?
When?
Costume/Props
Running scene (1st) inc. credit shots
Ella & Katie
Jimmy’s End
25th Feb
Normal teenage clothing, baseball bat?
Desk/Writing scene
Ella/Katie
Jimmy’s End
26th Feb
Normal teenage clothing, baseball bat?, paper, pen, desk, chair?, knife (or faux knife)
Two guys indoor scene
Ed,
Jimmy’s End
3rd March
Normal teenage clothing, knife (or faux knife), baseball bat
Fight scene zombie and guys, inc. Credit shots and final shot.
Ed,
Jimmy’s End
3rd March
Normal teenage clothing, knife (or faux knife), baseball bat, makeup for zombie, torn or old clothes but still regular (for zombie).
Voiceover
Ella/Katie
Quiet room or Radio Box.
7th March (subject to change).
N/A



Saturday, 11 February 2012

PLANNING: Storyboard

Here are the final drafts of the storyboards Katie and I have created after about three attempts. The concept and planned execution, we hope, will create an interesting and effective opening two minutes.
We will try to keep things as close to the original concept idea as possible, however there may be a few changes as we begin filming.
We've tried to storyboard over two minutes so we have footage to have as a backup.
The storyboards are numbered at the top corner.