Title: Stay Alive
Year: 2006
Certificate: 15
Director: William Brent Bell
Starring: Jon Foster, Samaire Armstrong and Frankie Muniz
The establishing shot, straight after the short credits, is an extreme close up of a bleeding eye. The scene then cuts to a birds-eye view of old, typically creep-looking house, with a long drive. The camera tracks down and through wrought iron gates, typical to the type of house, whilst canted at around a 20-degree angle. The shot then moves up the drive, lined with creepy dead trees, and with dark puddles- what they are of is open to interpretation- whilst the camera straightens out. There is a shot of the whole house. The sound here is of creepy, fast paced music. A low-angle shot moves past a fountain and up the steps to the door and the figure standing at it. The camera zooms up to the back of his head and then through to a black screen.
The shot fades into a point of view shot, looking inside the house, and there is the sound of a typical horror movie creaky door. There is then a crash like thunder and the house lights up slightly like there is lightening outside, this helps to build tension. The camera pans right and left, like the character is looking around, whilst showing the structure of the house.
The shot then jumps to a shot from the second floor balcony looking at character, as if a second character is watching him.
It then jumps back to a point of view shot of the character walking down a corridor; here camera moves around like he’s looking left and right. It focuses on a broken mirror. There is a sound like a scream or thunder and a distorted image of young girl in a blood-stained dress flashes up for a second in the mirror. There is a quick pan to a room on the other side of the corridor. The shot then jumps back to third person as the man walks towards a cupboard. The shot jumps to another point of view of some dirty, broken dolls in the cupboard, and then zooms in on a woman at the back who then looks up and seems to disintegrate.
It the cuts to a birds-eye view shot of the man walking back into corridor. A tracking shot follows from above and moves down behind and there is the sound of creaking and what sounds like a squeaky laugh. It then cuts to a point of view shot circling round to the right to reveal an empty corridor. There is then a cut to a third person shot, with the sound of creaking floorboards and a shadow moving like something is approaching.
It the cuts to a point of view shot of the from the cupboard woman approaching. The character holds lamp up, and there is ‘puff’ sound of the light being extinguished as the screen goes black. There is a crescendo sound, and the picture comes back, revealing the woman seemingly gliding forwards, before it cuts to black again. The image returns and the woman is seemingly nearer the camera.
The shot fades into a point of view shot, looking inside the house, and there is the sound of a typical horror movie creaky door. There is then a crash like thunder and the house lights up slightly like there is lightening outside, this helps to build tension. The camera pans right and left, like the character is looking around, whilst showing the structure of the house.
The shot then jumps to a shot from the second floor balcony looking at character, as if a second character is watching him.
It then jumps back to a point of view shot of the character walking down a corridor; here camera moves around like he’s looking left and right. It focuses on a broken mirror. There is a sound like a scream or thunder and a distorted image of young girl in a blood-stained dress flashes up for a second in the mirror. There is a quick pan to a room on the other side of the corridor. The shot then jumps back to third person as the man walks towards a cupboard. The shot jumps to another point of view of some dirty, broken dolls in the cupboard, and then zooms in on a woman at the back who then looks up and seems to disintegrate.
It the cuts to a birds-eye view shot of the man walking back into corridor. A tracking shot follows from above and moves down behind and there is the sound of creaking and what sounds like a squeaky laugh. It then cuts to a point of view shot circling round to the right to reveal an empty corridor. There is then a cut to a third person shot, with the sound of creaking floorboards and a shadow moving like something is approaching.
It the cuts to a point of view shot of the from the cupboard woman approaching. The character holds lamp up, and there is ‘puff’ sound of the light being extinguished as the screen goes black. There is a crescendo sound, and the picture comes back, revealing the woman seemingly gliding forwards, before it cuts to black again. The image returns and the woman is seemingly nearer the camera.
The style of camera work becomes shaky, like a hand-cam as the man runs back towards the door. There is the diagetic sound of him making a surprised ‘aah’ and then huffing as he runs. The shot cuts to third person as the man runs towards the door, but it closes. It then cuts back to point of view, as the camera does a quick pan left and girl in dress scuttles down the wall. There is another quick pan right as three small bloodied children run towards him the camera. The camera work becomes shaky again as the man runs up the stairs. There is a shot of the bloodied girl from the mirror in corridor. There is the sound of a thunderclap and a flash, and the sound of panting breaths. The camera does a quick pan right, revealing a torture chamber. The shot cuts to third person, with the sound of the character in doorways terrified moans. The shot cuts back to point of view, and pans around to reveal the woman right infront of the camera. There is an extreme close up as she put something around the man’s neck. The synthesised fast-paced music comes back. The shot cuts to third person as the man is dragged from the balcony and swings violently, hanging from the chains, which rattle. The shot pans left slightly, and the picture freezes, with the inset of a ‘game over’ sign.
The clip is fully animated to look like a video game. The constant switching of shot types, and the short flashes of images are commonly used in this genre of film to get an audience reaction, as well as to build tension.



